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Games released in 2024

246 games released in 2024 and reviewed here, best first.

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246 reviews

Star Trucker

An Americana-infused space trucking sim that launched without control remapping — locking out at least one player with a physical disability entirely — before a fast fix and nearly two years of steady, ongoing support. This review reads the whole arc, not just the rocky opening week.

6.5 / 10

Reviewed

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Tap Wizard 2

A free-to-play hybrid of idle progression and top-down action RPG shooting whose distinctive "active idle" design — punishing players for leaving it running unattended — earns it a genuinely loyal, extremely high-hour fanbase while alienating anyone who came looking for a conventional idler.

6.5 / 10

Reviewed

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Techtonica

A factory-automation game that puts the camera underground and gives you a gun that deletes stone, so verticality and terrain destruction do real design work instead of being a setting. The idea is stronger than the execution — a convoluted tech tree, a frame rate that sags under a big base, and a developer that's gone quiet since the 1.0 launch hold it back.

6.5 / 10

Reviewed

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Throne and Liberty

NC's weapon-swap MMORPG delivers the best guild siege in the genre right now and asks a real question about what its Auction House and $50 Character Boost actually buy. Reviewed with The Frozen Divide: Nix (level cap 60) live and Update 4.3.0's Battlegrounds season running.

6.5 / 10

Reviewed

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Werewolf: The Apocalypse — The Book of Hungry Names

A densely written, well-regarded text-based RPG set in the World of Darkness, praised by its own fanbase as the strongest Choice of Games entry yet, undercut by a near-total absence of a save system, day-one paid DLC gating two playable tribes, and a tonal choice that splits its review base sharply.

6.5 / 10

Reviewed

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ASKA

A Viking colony sim with a genuinely loved foundation — Rimworld's scheduling, Medieval Dynasty's village-building, Valheim's Nordic survival — undercut by villager AI that both its biggest fans and its critics independently name as the one thing standing between it and greatness.

6 / 10

Reviewed

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Blade Prince Academy

A Kickstarter-backed, Hades-inspired real-time-with-pause tactical RPG whose combo-driven combat and dark academia art style earn genuine praise, undercut at launch by softlocking bugs, an unforgiving energy system, and dialogue-heavy base sections a real share of reviewers found hard to sit through.

6 / 10

Reviewed

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Bodycam

An Unreal Engine 5 tactical shooter built around a genuinely distinctive body-camera perspective, whose reputation was badly damaged by a November 2024 update that stripped out hard-earned cosmetic progress and replaced it with a cash shop — the single highest-voted review this library has found on any game, at nearly 4,000 votes.

6 / 10

Reviewed

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Breachway

A promising fusion of FTL, Slay the Spire and Into the Breach that entered Early Access in September 2024 and remains there today, with real balance and RNG-punishment complaints from deeply invested fans set against a genuinely active, recently restructured development push toward a 1.0 launch.

6 / 10

Reviewed

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Brighter Shores

Andrew Gower's post-RuneScape MMO is a genuinely inventive skilling game trapped inside a world that emptied out within weeks of launch, and twenty months of steady patches still haven't fixed either problem.

6 / 10

Reviewed

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C.A.R.D.S. RPG: The Misty Battlefield

A tactics-and-deckbuilding hybrid from Way of the Samurai developer ACQUIRE that launched with a genuinely broken design decision — one shared deck powering an entire mismatched squad — patched into something more coherent within days, though a premium price and additional paid character DLC still leave reviewers split on value.

6 / 10

Reviewed

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CoinBlock Clicker

A paid clicker-idle hybrid with a genuinely unusual leaderboard built around catching autoclicker use, backed by nine months of real content updates, undercut for some players by cosmetic pricing and a detection system that took public pressure to soften.

6 / 10

Reviewed

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Empire of the Ants

A visually stunning UE5 adaptation of Bernard Werber's classic novel that nearly every reviewer agrees looks incredible and just as consistently says isn't the ant colony simulation its premise promised — reviewed here alongside a genuinely substantial free content update that answers some, if not all, of that disappointment.

6 / 10

Reviewed

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Fossilfuel 2

A cheesy, Resident Evil-and-Turok-inspired dinosaur survival horror shooter from a small studio that improved meaningfully on its predecessor, undercut at launch by a genuinely buggy save system and repetitive level design, with two years of ongoing patches since narrowing the gap.

6 / 10

Reviewed

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Grim Clicker

A side-scrolling idle ARPG that spent years quietly growing one of the clicker genre's largest skill trees in Early Access, then wrapped it in an energy-gated click system, RNG loot chests and a shard shop slow enough that a meaningful minority of players call the whole thing a grind built to sell its own solution.

6 / 10

Reviewed

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Hero Tale

A cheap, cheerful mobile-idle-RPG port whose loot and skill-tree systems draw real praise, undercut by the genre's one unforgivable sin — it barely progresses while you're away — and by DLC "Fairies" that individually cost more than the base game itself.

6 / 10

Reviewed

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Homeworld 3

A visually striking return for the space-RTS series that lands as Mixed on Steam — the dominant complaint, especially from reviewers who backed the game via its 2015 Fig crowdfunding campaign, is a weak, restrictive campaign, and the developer itself confirmed in November 2024 that the game's final planned update would indeed be its last as it moved on from the title.

6 / 10

Reviewed

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Idle Battle RPG

A small, solo-developed idle RPG built on a genuinely distinctive hook — permadeath and souls-like difficulty grafted onto an auto-battler — that rewards deeply invested fans with hundreds of hours while leaving newcomers to discover its harshest rules the hard way.

6 / 10

Reviewed

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Idle Nine Heavens

A Chinese xianxia-cultivation idle RPG with real depth — companions, secondary crafting professions, forty-plus realm tiers — undercut by a Simplified-Chinese-only interface, a launch window of patches that stopped in March 2024, and even native-speaking reviewers asking for basic feedback the game never gives them.

6 / 10

Reviewed

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Idle Stellar

A five-dollar space idler about mining, salvaging and shooting your way across eight planets — polished, fair-priced and almost entirely spent by the time the credits should be rolling.

6 / 10

Reviewed

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