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Games released in 2024

246 games released in 2024 and reviewed here, best first.

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246 reviews

Everholm

A gorgeous, open-ended cozy farming RPG whose central mystery hook — why does everyone on this island know you, and where is your missing sister — draws players in and then goes conspicuously quiet, leaving a well-crafted farm sim without the narrative payoff its own setup promises.

6.5 / 10

Reviewed

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Firestone: Idle RPG

A hero-collecting idle RPG with real longevity behind it — five years in Early Access, fifteen-plus progression systems and no priced Steam DLC — undercut by a currency count that outgrows the player's patience and a guild structure that quietly punishes anyone without an active group.

6.5 / 10

Reviewed

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Fisher's Idle

A cheap, genuinely relaxing idle fishing-fleet game from a solo developer who patched launch-week bugs within days and kept supporting it for a year and a half, let down by thin long-term depth and achievement targets several players call artificially padded.

6.5 / 10

Reviewed

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Garlic Builder

A relaxing pixel-art building game about fulfilling customer blueprint orders as a young garlic apprentice, praised as a "hidden gem" comparable to Coloring Pixels for players who enjoy Minecraft-style creative pixel art, with real complaints about window sizing bugs and how little the core loop actually asks of the player.

6.5 / 10

Reviewed

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Heroes Of Loot: Gauntlet Of Power

A fast, pick-up-and-play dungeon-crawling take on the survivors-like formula from the long-running Heroes of Loot series, whose omnidirectional weapon-evolution twist earns real praise while its harshest critics argue the underlying assets and simplicity haven't moved on much since the original 2015 entry.

6.5 / 10

Reviewed

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Idle Colony

A fruit-merging incremental that wears its debt to Gnorp Apologue openly and executes the formula well enough to earn Very Positive reviews, undercut mainly by a name that promises more hands-off progress than the game is actually willing to give.

6.5 / 10

Reviewed

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Idle Fishing

A free-to-play boat-and-crew idler with 1,215 Steam achievements and a genuinely active two-year patch history, undercut by a store-page AI Generated Content Disclosure and a bolt-on excavation system that its own achievement data shows almost nobody finishes.

6.5 / 10

Reviewed

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Isle of Swaps

A single-player roguelite that recreates the specific childhood nostalgia of trading cards on a school playground, praised as a hidden gem for its Pokemon-and-Magic-flavoured collecting loop and complete absence of microtransactions, undercut by unfair difficulty scaling and a punishing lose-a-card mechanic that traps struggling players in a downward spiral.

6.5 / 10

Reviewed

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Kingdom Rush 5: Alliance TD

A competent, familiar entry in a fifteen-year-old tower defense franchise that still lands well with newcomers, while a genuine and specific chorus of long-time fans call it the weakest Kingdom Rush yet — too short at full price, too reliant on paid campaign DLC, and too close to a decade of prior instalments to feel like real evolution.

6.5 / 10

Reviewed

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Lemonade Apocalypse

A free, game-jam-born satirical incremental about escalating a lemonade stand into a factory, a skyscraper and eventually the climate itself, genuinely charming for its short one-sitting runtime but held back for most of its life by real bugs the solo developer has only recently and decisively fixed.

6.5 / 10

Reviewed

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Megaloot

A roguelite that turns inventory management from a chore between fights into the fight itself — and a look at whether a design built entirely around loot-shuffling has held up through more than a year of patches that keep rewriting its own rules.

6.5 / 10

Reviewed

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Mirthwood

A medieval-fantasy blend of Stardew Valley farming and open-world RPG adventuring, built by a two-person team, whose beautiful art and genuine ambition were badly let down by a "1.0" launch that its own most-upvoted reviews say played like early access — since substantially redeemed by almost two years of continuous free updates.

6.5 / 10

Reviewed

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Mortal Glory 2

A gladiator-management tactics roguelite that streamlines its predecessor into a Slay the Spire-style node map, drawing real praise for addictive "one more turn" tactical combat while a real share of the original's fans mourn the visual-novel management flavour that got stripped away in the process.

6.5 / 10

Reviewed

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Norland

A medieval colony sim that pitches itself as Crusader Kings' court intrigue crossed with RimWorld's colonist simulation -- a genuinely funny, genuinely ambitious generator of noble-house disasters, still rough enough after two years in Early Access that plenty of its own fans are telling each other to wait.

6.5 / 10

Reviewed

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PegIdle

A pachinko-flavoured idle game that nails its dopamine-hit opening hours before settling into flat, number-only late-game pacing, and whose most-upvoted complaint is a save system that could erase everything on a crash.

6.5 / 10

Reviewed

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Peglin

A genuinely inventive Peggle-meets-roguelike hybrid whose own fans keep landing on the same specific complaint — the PC price doesn't yet match the amount of content on offer, and the identical mobile version is consistently cited as the better deal.

6.5 / 10

Reviewed

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Planet Coaster 2

Frontier Developments' theme-park sequel launched into a genuinely well-documented content and feature regression from its predecessor — Steam Workshop removed, core PC1 content resold as DLC, a console-first UI — sitting Mostly Positive across more than 14,000 Steam reviews; this review can confirm, via a sustained year-and-a-half patch cadence through mid-2026, that Frontier did not abandon the game afterward, with a real, credited player-reported turnaround distinct from its rocky launch reputation.

6.5 / 10

Reviewed

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Planetiles

A well-made, press-praised fusion of Dorfromantik's calm tile-placing and Tetris's spatial pressure, backed by a developer who delivered every update on its promised free roadmap, let down for a real minority of players by a lack of hook to keep coming back.

6.5 / 10

Reviewed

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Shattered Dreams

A chaotic, self-aware satire about clicking your way into becoming a soul-crushing CEO, mixing an idle-clicker core with buggy genre-hopping boss minigames, backed by a store-page AI disclosure worth quoting directly rather than guessing at.

6.5 / 10

Reviewed

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SIM - Simple Idle Miner

A NZ$3.74 solo-scale mining clicker from Kitty Games — eight upgrade tiers, a New Game Plus prestige loop that unlocks passive buildings, an Endless Mode and combinable difficulty mods, all narrated by a snarky fox in a top hat — checked against its own store data and a six-review sample rather than played.

6.5 / 10

Reviewed

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S.T.A.L.K.E.R. 2 Heart of Chornobyl

A visually stunning, atmospheric return to the Zone whose biggest problem is the one thing longtime fans wanted most — its signature "A-Life" living-world simulation shipped broken or absent, according to a majority of this review's negative sample, and persistent performance problems have outlasted more than a year of patches.

6.5 / 10

Reviewed

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