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Games released in 2024

246 games released in 2024 and reviewed here, best first.

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246 reviews

Nemire

A cheap, XCOM-flavoured tactics RPG that casts the player as the undead menace rather than the defenders for once, rough at launch but backed by a solo developer who has kept patching, balancing and expanding it for two and a half years running.

7 / 10

Reviewed

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Once Human

A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.

7 / 10

Reviewed

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Riviera: The Promised Land

A lovingly remembered cult-classic choose-your-own-adventure JRPG, first released on the WonderSwan Color in 2002, brought to Steam by its original developer with genuine long-term fan devotion intact, undercut by AI-upscaled art several returning fans say makes the remaster look worse than the games they grew up with.

7 / 10

Reviewed

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TEKKEN 8

An outstanding fighting game that added a cash shop and premium battle pass two months after launch, then spent a year buffing offence until its own 300-hour veterans stopped recognising it — and is only now climbing back.

7 / 10

Reviewed

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The Nameless: Slay Dragon

A storybook-framed JRPG/CRPG hybrid about hunting an immensely powerful dragon, built around a genuinely deep character-building system that draws real praise — sitting at Very Positive on Steam, though this review's full read of its negative sample finds a persistent grind for build progression and a real handful of UI and crafting bugs underneath the praise.

7 / 10

Reviewed

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WEBFISHING

A solo-developer chatroom-fishing game that turned into one of 2024's biggest indie surprises, sitting Overwhelmingly Positive across 70,000+ reviews — but a full read of its negative sample and Steam's own announcement feed shows a game whose developer has gone quiet since January 2025, leaving a well-documented lobby-security problem unresolved.

7 / 10

Reviewed

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A Hero's Rest: An RPG Town Simulator

A two-person studio's fantasy shopkeeping sim, where you never swing a sword yourself — you stock the shelves, level the crafting benches and choose which quests your Heroes are actually equipped to survive. Two years in Early Access built a genuinely deep crafting web; it also left a slow midgame and a fiddly building tool that Steam reviewers still bring up.

6.5 / 10

Reviewed

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Angvik 2

A charming, expanded sequel to the cult indie roguelike platformer Angvik that keeps its predecessor's build variety and humour while dropping much of its difficulty, leaving several reviewers wishing for a harder mode to match the challenge fans of the first game remember.

6.5 / 10

Reviewed

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Arranger: A Role-Puzzling Adventure

A short, gorgeously presented puzzle-adventure built around a genuinely clever core mechanic — shifting entire rows and columns of the world to move yourself — whose puzzles rarely escalate past their opening ideas and whose YA-inflected writing draws consistent criticism even from its own fans.

6.5 / 10

Reviewed

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Ballionaire

A physics-driven pachinko roguelike that calls itself the first "autobonker" — a genuinely satisfying opening few hours undone, by its own players' account, when the item pool keeps growing without any way to reliably draw the pieces that combo together, punishing the very meta-progression the game is built around.

6.5 / 10

Reviewed

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Beltmatic

A minimalist factory-automation puzzle where the resource is arithmetic instead of raw materials — technically clean and genuinely charming for its first few hours, but its own review history and achievement curve agree it runs out of ideas well before the credits, and both fans and critics keep naming the same rival game as the reason why.

6.5 / 10

Reviewed

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Be My Horde

A necromancer horde-survivor where raised minions do the fighting for you, sitting at Very Positive on Steam — but this review's 100-review negative sample finds the same complaint running through two years of updates, that the build variety never grew past flat percentage stat bumps, plus a June 2026 rebalance patch that needed five hotfixes after erasing players' accumulated progress.

6.5 / 10

Reviewed

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ClickeRogue

A cheap, addictive clickmash dungeon crawler with a genuine timing-based blocking mechanic, well liked for its first hours, undercut by a real difficulty wall between its first two dungeons and a month of active support that stopped abruptly in early 2024.

6.5 / 10

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Dead Season

A polished turn-based zombie survival tactics game that faithfully adapts the brutal, high-RNG ruleset of the Zombicide board game, drawing a wave of frustrated reviews from players who expected XCOM-style fairness instead of Zombicide's deliberately punishing chaos.

6.5 / 10

Reviewed

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