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Games released in 2024

246 games released in 2024 and reviewed here, best first.

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246 reviews

Witchfire

One of the best-feeling shooters on the market, wired into a progression system that several of its own designers appear to have disagreed about — and, after two years in Early Access, finally close to 1.0.

7.5 / 10

Reviewed

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Wuthering Waves

Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.

7.5 / 10

Reviewed

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Zenless Zone Zero

HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.

7.5 / 10

Reviewed

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Idle Trillionaire

A US$5 solo-dev card game about getting obscenely, monstrously rich — Cookie Clicker's number-go-up loop wearing a satirical life-sim's clothes, with real documented flaws (a reset mechanic that still catches players a year after the fix) and none of the monetisation traps this library usually has to warn about.

7.3 / 10

Reviewed

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A Difficult Game About Climbing

A mouse-only physics rage-climber that wears its debt to Getting Over It on its sleeve — genuinely popular, genuinely generous with a free second chapter, and honest about two real problems its own players keep raising: hand strain from the controls, and a 2025 achievement rework that asked its most dedicated fans to grind fifty clears instead of one.

7 / 10

Reviewed

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AFK Journey

The best-looking hero-collector on mobile pairs a genuinely thoughtful formation-based combat system with a gacha economy that turns its own leaderboards into the biggest reason to spend.

7 / 10

Reviewed

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ATLYSS

A solo developer's N64-throwback action RPG built around an unusually deep character creator, sitting at Overwhelmingly Positive across 18,400 reviews — but a full read of its negative sample and its own achievement data shows a game whose content pace has not kept up with nearly two years in Early Access.

7 / 10

Reviewed

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Banishers: Ghosts of New Eden

A story-driven action RPG from DON'T NOD where an emotionally rich central relationship and genuinely difficult moral choices are widely praised, while the open world built to hold them draws a remarkably consistent complaint from its own most invested players — it's simply too big for the game inside it.

7 / 10

Reviewed

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CLICKOLDING

A 40-minute narrative clicker from Strange Scaffold about a masked man who wants to watch you thumb a tally counter — critically adored as a piece of writing about labour and discomfort, and just as consistently criticised by its own reviewers for stretching a five-minute idea across a full session of repetitive clicking.

7 / 10

Reviewed

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Dark and Darker

A first-person fantasy dungeon crawler where every raid ends one of two ways — you walk out through a portal with everything you found, or you die and hand it all to whoever killed you. Two years into Early Access on Steam, the extraction loop is still the sharpest thing about it, and the studio's legal history is still not fully behind it.

7 / 10

Reviewed

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Dustland Delivery

A post-apocalyptic trucking-and-trading RPG that earns comparisons to Kenshi, RimWorld and Mad Max for its depth, undercut by a genuinely confusing interface and a rushed exit from a four-month Early Access that left visible "coming soon" placeholders in the shipped 1.0.

7 / 10

Reviewed

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FANTASIAN Neo Dimension

Hironobu Sakaguchi and Nobuo Uematsu's love letter to PS1-era Square RPGs, its handcrafted diorama worlds finally escaping Apple Arcade exclusivity onto PC and consoles, undercut by pacing that locks core systems away for 20-plus hours and a final stretch reviewers describe as a genuine grind.

7 / 10

Reviewed

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Farming Simulator 25

The franchise's current entry brings a genuinely better-looking, better-sounding engine and three new regions, but a large share of its own veteran audience says content was cut rather than added relative to Farming Simulator 22 — and the DLC structure has grown to two full season passes plus a dozen standalone equipment packs.

7 / 10

Reviewed

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Felvidek

A hand-painted, alternate-history JRPG about an alcoholic Slovak knight fighting Hussite raiders and folkloric horrors, beloved almost entirely for its art, music, and sheer strangeness — while its own reviewers, even most of the positive ones, agree the turn-based combat underneath is thin and the three-to-four-hour runtime is a tough sell at its price.

7 / 10

Reviewed

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FOUNDRY

A calm, good-looking voxel factory game about building robots to sell them — a genre full of hostile worlds and existential stakes, this one just wants you to optimize a conveyor line in peace. Two years into Early Access, that's both its appeal and its ceiling.

7 / 10

Reviewed

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Frostpunk 2

11 bit studios' sequel trades the original Frostpunk's intimate, one-building-at-a-time survival for a zoomed-out, district-based political simulation set 30 years later — a deliberate redesign that draws Mostly Positive reception on its own terms, but recurs across a remarkably consistent share of longtime fans as having lost the emotional, personal intimacy that made the original a genre-defining classic.

7 / 10

Reviewed

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Genome Guardian

A DNA-themed turret-roguelite in the Vampire Survivors lineage with a genuinely clever weapon-combination hook, whose own biggest fans and harshest critics converge on the same complaint — there's simply too much content chasing too little balance.

7 / 10

Reviewed

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Infection Free Zone

A zombie-apocalypse colony builder with a genuinely singular hook — using real-world map data to let you fortify your own actual neighbourhood — that's spent more than two years in Early Access with the same recurring complaints, about squad micromanagement and interruption pop-ups, still surfacing in this week's reviews.

7 / 10

Reviewed

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Kingsvein

A tightly-focused dark fantasy tactical RPG from the solo-led studio behind Voidspire Tactics and Horizon's Gate, whose deliberate streamlining reads as refinement to newcomers and as a genuine mechanical downgrade to the developer's own returning fans.

7 / 10

Reviewed

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Manor Lords

A gridless medieval city builder whose household-level burgage plot simulation is the best idea the genre has produced in years, sold on a trailer full of battles it mostly doesn't deliver. Two years and change into Early Access, the honest question isn't whether it's good — it's whether "still becoming" is a fair state to sell it in.

7 / 10

Reviewed

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