Dungeons of Hinterberg
A Zelda-shaped action-RPG about dungeon crawling as an extreme sport, set in a magical-realist Austrian ski resort where the real hook is who you meet between dungeons, not what you fight inside them.
8 / 10
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246 games released in 2024 and reviewed here, best first.
246 reviews
A Zelda-shaped action-RPG about dungeon crawling as an extreme sport, set in a magical-realist Austrian ski resort where the real hook is who you meet between dungeons, not what you fight inside them.
8 / 10
A pixel-art farming and life-sim RPG that spent two years in Early Access proving it isn't just another Stardew Valley clone — jumping, real combat, D&D nights at the tavern, and writing sharp enough to win over players who'd sworn off the genre — reviewed on the eve of its 1.0 launch with 97.7% of nearly 30,000 reviews already behind it.
8 / 10
A comedic, Battle Brothers-inspired turn-based tactical RPG about a disposable band of goblin mercenaries, whose whimsical humour and genuinely deep systemic strategy have earned it a small but extraordinarily devoted following, including players logging well over a thousand hours.
8 / 10
Chasing Carrots dressed a Vampire Survivors loop in Diablo's dark isometric skin and then buried it under one of the deepest meta-progression trees the survivor-like genre has — a review of what that unlock grind buys you, and what happens to the screen once it pays off.
8 / 10
The action RPG that turned build crafting into something you can actually read and steer — fifteen masteries, a specialization tree on every skill, and deterministic crafting — held back by a campaign nobody replays and an endgame that runs out of new ideas before you do.
8 / 10
The sequel keeps the first game's text-only school-of-magic formula intact and pours the budget into scope instead — a bigger spell list, a crew of Wizards you can delegate to, and a familiar system that splits its own fanbase down the middle.
8 / 10
A three-to-four-hour premium incremental about harvesting nodes and defending against waves of invaders, built with a hard ending instead of an infinite number-go-up treadmill — and popular enough to spawn an entire micro-genre of imitators.
8 / 10
An ARPG's worth of build synergy packed into an Asteroids cabinet, at thirteen dollars and 96% positive. The one thing standing between it and everybody is the control scheme — and that's a deliberate choice the game is literally named after.
8 / 10
Grinding Gear Games rebuilt combat around commitment and rhythm instead of clear speed, redrew the passive tree and skill-gem system from the ground up, and is still rebuilding the endgame around them nineteen months into Early Access — a genre-defining campaign wrapped around systems that are still visibly under construction.
8 / 10
One of the finest metroidvanias in years, nearly universally loved on its own merits and just as consistently marked down by its own players for a mandatory Ubisoft Connect launcher — a friction so persistent it's still generating complaints in 2026, on a game whose acclaimed development team Ubisoft disbanded within weeks of release after a sequel was refused.
8 / 10
A lovingly built retro CRPG that fuses Ultima-era pixel art with genuine Lovecraftian horror and tabletop-inspired tactical combat, beloved for a first half that critics call nearly flawless, held to a lower score mostly by a well-documented back-half quality drop and controller support that stayed broken after a real fix attempt.
8 / 10
A genuinely original turn-based tactics game — wizards in kevlar defenestrating enemies through fixed, puzzle-like encounters — that critics and most players love, but that a real, persistent minority bounces off within a couple of hours for advertising a freedom the game doesn't actually offer, plus a quippy writing style that divides its own fanbase.
8 / 10
A terraforming survival-crafting game that turns a barren world into a breathable one in front of your eyes — beloved for exactly that transformation, and honestly criticized by a consistent minority for being addictive without offering much real friction or danger.
8 / 10
A minimalist build-by-day, defend-by-night strategy game from a two-person studio that became a genuine indie hit — reviewed on its full post-1.0 record, including an achievement curve that maps exactly where players stop, and the small, sold-off, still-supported story behind it.
8 / 10
A VR-only mech-punching roguelite that reviewers routinely call one of the best physics games the headset has, praised for locomotion so smooth it solves VR's usual nausea problem — reviewed here as a genuinely mature release, since Steam's own patch history shows it's still being actively expanded two and a half years after launch, multiplayer included.
8 / 10
A tactical fantasy RPG where you never actually give a combat order — you write a standing set of instructions for each unit and then watch your army carry them out, which makes it one of the closest things a big-budget console release has come to an automation game.
8 / 10
A minimalist top-down Souls-like that strips the genre down to timed dodges, stamina management and hard-won shortcuts, earning near-universal praise for its distillation of the formula while a real minority of even its own fans admit the moment-to-moment feel never quite clicked for them.
8 / 10
A NZ$4.99 sandbox life-sim RPG about being a cow — juice anything, weave anything into a basket, burn everything, and grind 13-odd skills across a warm, sincerely queer world. Small review sample, but a startlingly consistent one.
7.8 / 10
A solo-developed guild-management tactics RPG that Steam's own reviewers keep comparing to Final Fantasy Tactics, Darkest Dungeon and Fire Emblem — deep, generous with content, and wrapped in an art style its own fans describe as looking like a 2000s Flash game.
7.8 / 10
A cheap, brutal, four-player climbing game that turned into one of 2024's biggest Twitch phenomena almost overnight -- rage-comedy physical comedy where the whole point is watching your friends drag you off a ledge, not a game built to survive a second playthrough.
7.5 / 10
Rat Monthly's pocket-sized incremental has you excavating relics tile by tile and building a museum around them — a review of whether its two-to-three-hour runtime earns its Overwhelmingly Positive reputation, or just ends before the cracks show.
7.5 / 10
Capcom's open-world action RPG is built around a genuinely strange idea — AI companions on loan from other players' worlds — wrapped in a combat system that rewards climbing monsters like furniture and a map that punishes you for wanting to skip the walk. Two-plus years of patches have quietly answered most of its launch complaints; the review score never fully recovered from asking anyway.
7.5 / 10
A GBA-styled tactics RPG with a genuinely inventive card-based skill system, held in very high regard by a large audience, with real and specific complaints about mid-game combat bloat, a punishing reverse difficulty curve and an unusual lack of a traditional auto-save.
7.5 / 10
A blackjack-roguelike deckbuilder whose "Balatro but Blackjack" tagline both sold it and set up its harshest reviews, with a genuine post-launch redemption arc that culminated in a major content-doubling update weeks before this review.
7.5 / 10