Elden Ring Nightreign
FromSoftware compresses Soulslike boss combat into 40-minute three-player runs, trading Elden Ring's open-ended build freedom for ten fixed heroes, a shrinking map and a clock that never stops.
7.5 / 10
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250 games released in 2025 and reviewed here, best first.
250 reviews
FromSoftware compresses Soulslike boss combat into 40-minute three-player runs, trading Elden Ring's open-ended build freedom for ten fixed heroes, a shrinking map and a clock that never stops.
7.5 / 10
A single-player RPG built to feel like a classic MMORPG raid night, populated entirely by NPC "SimPlayers" who level, group up and loot alongside you — a genuinely novel hook wrapped around an Early Access game still finding its footing on UI, quest clarity and combat feedback.
7.5 / 10
A cozy co-op farming sequel whose year-long Early Access record shows a genuinely dominant "this has less content than its own six-year-old predecessor" complaint, sharpened by a 1.0 announcement several reviewers describe as blindsiding the community — balanced against extremely sustained post-launch development and a real, growing share of players calling the sequel a clear improvement over time.
7.5 / 10
A medieval survival city builder from the makers of Grim Dawn that spent three years building the deepest farming and disease system in the genre, then left Early Access in October 2025 to a Very Positive Steam rating and a still-vocal minority saying the milestone patch didn't fix what was wrong with it.
7.5 / 10
A near-universally loved remaster of the genre-defining 1997 tactical RPG, undercut for a large share of its 4,979 English reviewers by one decision that has nothing to do with the game itself — Denuvo DRM that requires an online check even in single-player.
7.5 / 10
Read review of FINAL FANTASY TACTICS - The Ivalice Chronicles
A NZ$7.19 fishing idler that lives along the bottom of your screen, updated relentlessly for a year — and whose 26 English critics mostly object that an idle game shouldn't need watching.
7.5 / 10
A first-person idle dungeon crawler that sells you the whole game once, then gets out of the way — its classless skill system and guild-building give it real depth, even if its offline expeditions undersell the "idle" in the title.
7.5 / 10
A mobile adaptation of Nexon's beloved 2004 PC MMORPG that went from a widely mocked teaser trailer to South Korea's Game of the Year, largely on the strength of a monetisation model its own audience specifically praised for restraint — not yet available in English.
7.5 / 10
The best traversal in games, attached to the worst PC port Nixxes have shipped — and a top-voted review that isn't about performance at all, but about the PlayStation runtime the game installs without asking.
7.5 / 10
A solo developer's take on RuneScape-style skilling, rebuilt as a multiplayer idle game with a real player-driven economy — and a cow theme it commits to with a straight face.
7.5 / 10
A JRPG-flavoured roguelite auto-battler that pairs 3D diorama backdrops with pixel-art units and trait-based synergies, landing strong small-scale reviews for its combos even as players compare its interface unfavourably to the genre's biggest name.
7.5 / 10
Capcom's biggest Monster Hunter yet strips away almost everything that used to make the series hard to love — and a lot of what used to make it worth loving. A phenomenal hunt loop wrapped around a launch-year PC performance crisis and an endgame that shipped thinner than the marketing suggested.
7.5 / 10
A genuine revival of one of action gaming's most demanding franchises, co-developed by PlatinumGames and Team Ninja, launching to widespread praise for its combat within days of the death of series creator Tomonobu Itagaki — undercut by a real, consistently repeated identity debate among longtime fans over how much of the game feels like Platinum's own house style rather than classic Ninja Gaiden.
7.5 / 10
A NZ$7.39 plinko roguelike about making numbers get bigger, 97.4% positive — and 56 of its 100 most-helpful negative reviews are about the same thing: you are not really in control.
7.5 / 10
The long-awaited official Steam release of one of indie RPG history's most influential cult classics — a surreal, unsettling 2008 RPG Maker game credited as a direct inspiration for Undertale, Deltarune, Omori and OneShot — undercut for longtime fans by a completely replaced soundtrack, a change with a specific, well-documented and genuinely sympathetic reason behind it.
7.5 / 10
A physics-driven co-op extraction horror that wears its Lethal Company debt openly and still carved out its own identity — helped, oddly, by a store banner so deliberately ugly that half its own reviews open by apologising for it.
7.5 / 10
Brace Yourself Games turns Crypt of the NecroDancer's rhythm-roguelike DNA into a dedicated rhythm game where monsters are the notes -- a genuinely inventive idea that a clear majority love, held back for a real minority by readability problems at high difficulty and a DLC catalogue that now costs several times the base game.
7.5 / 10
A NZ$5.99 frog who cuts grass on your desktop — 95.4% positive, fifteen updates in eighteen months, and negative reviews from players with three hundred hours in it.
7.5 / 10
A fresh, simplified take on the farming-fantasy-action RPG series that plays well for newcomers and won an enormous, healthy Steam audience, but whose own review base — dominated by reviewers who've played every prior entry — argues repeatedly that the series' deeper systems were stripped out rather than modernised.
7.5 / 10
Jagex takes twenty-five years of RuneScape skill icons and welds them onto a Valheim-shaped survival loop. Fifteen months into Early Access, with a 1.0 date now on the calendar, the question is whether the skilling actually survived the move or just changed clothes.
7.5 / 10
A cozy incremental about a senior turtle building a jellyfish-fishing business that lands its upgrade loop almost perfectly for the three-to-eight hours it lasts, undercut for this audience specifically by two things its own reviewers keep repeating — it ends fast, and despite its store tags it isn't actually an idle game.
7.5 / 10
A visually extraordinary, boldly original entry in Konami's horror franchise — trading the series' familiar American fog town for 1960s rural Japan, with a story from acclaimed writer Ryukishi07 and a score featuring series composer Akira Yamaoka — undercut by a combat system that reviewers on both sides of the recommendation line agree fights against the psychological dread the series has always been known for.
7.5 / 10
A weekly card draw from a mad ruler turns resource management into a genuinely dreadful moral gauntlet, and the concept is original enough that it sold a million copies and won an Indie Game of the Year award — set against a translation its own English-speaking audience has been calling unacceptable for over a year, and a loop that a large share of veteran reviewers say goes stale on repeat playthroughs.
7.5 / 10
A tactical fantasy co-op RPG built to replace board game night, with a genuinely standout value proposition — one copy covers a whole group of four — undercut for a large share of its own reviewers by a mandatory phone-as-controller scheme that several report they couldn't avoid even playing solo.
7.5 / 10