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Games released in 2025

250 games released in 2025 and reviewed here, best first.

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250 reviews

Erenshor

A single-player RPG built to feel like a classic MMORPG raid night, populated entirely by NPC "SimPlayers" who level, group up and loot alongside you — a genuinely novel hook wrapped around an Early Access game still finding its footing on UI, quest clarity and combat feedback.

7.5 / 10

Reviewed

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Farm Together 2

A cozy co-op farming sequel whose year-long Early Access record shows a genuinely dominant "this has less content than its own six-year-old predecessor" complaint, sharpened by a 1.0 announcement several reviewers describe as blindsiding the community — balanced against extremely sustained post-launch development and a real, growing share of players calling the sequel a clear improvement over time.

7.5 / 10

Reviewed

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Farthest Frontier

A medieval survival city builder from the makers of Grim Dawn that spent three years building the deepest farming and disease system in the genre, then left Early Access in October 2025 to a Very Positive Steam rating and a still-vocal minority saying the milestone patch didn't fix what was wrong with it.

7.5 / 10

Reviewed

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Mabinogi Mobile

A mobile adaptation of Nexon's beloved 2004 PC MMORPG that went from a widely mocked teaser trailer to South Korea's Game of the Year, largely on the strength of a monetisation model its own audience specifically praised for restraint — not yet available in English.

7.5 / 10

Reviewed

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Monster Hunter Wilds

Capcom's biggest Monster Hunter yet strips away almost everything that used to make the series hard to love — and a lot of what used to make it worth loving. A phenomenal hunt loop wrapped around a launch-year PC performance crisis and an endgame that shipped thinner than the marketing suggested.

7.5 / 10

Reviewed

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NINJA GAIDEN 4

A genuine revival of one of action gaming's most demanding franchises, co-developed by PlatinumGames and Team Ninja, launching to widespread praise for its combat within days of the death of series creator Tomonobu Itagaki — undercut by a real, consistently repeated identity debate among longtime fans over how much of the game feels like Platinum's own house style rather than classic Ninja Gaiden.

7.5 / 10

Reviewed

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OFF

The long-awaited official Steam release of one of indie RPG history's most influential cult classics — a surreal, unsettling 2008 RPG Maker game credited as a direct inspiration for Undertale, Deltarune, Omori and OneShot — undercut for longtime fans by a completely replaced soundtrack, a change with a specific, well-documented and genuinely sympathetic reason behind it.

7.5 / 10

Reviewed

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R.E.P.O.

A physics-driven co-op extraction horror that wears its Lethal Company debt openly and still carved out its own identity — helped, oddly, by a store banner so deliberately ugly that half its own reviews open by apologising for it.

7.5 / 10

Reviewed

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Rift of the NecroDancer

Brace Yourself Games turns Crypt of the NecroDancer's rhythm-roguelike DNA into a dedicated rhythm game where monsters are the notes -- a genuinely inventive idea that a clear majority love, held back for a real minority by readability problems at high difficulty and a DLC catalogue that now costs several times the base game.

7.5 / 10

Reviewed

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Rune Factory: Guardians of Azuma

A fresh, simplified take on the farming-fantasy-action RPG series that plays well for newcomers and won an enormous, healthy Steam audience, but whose own review base — dominated by reviewers who've played every prior entry — argues repeatedly that the series' deeper systems were stripped out rather than modernised.

7.5 / 10

Reviewed

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Shelldiver

A cozy incremental about a senior turtle building a jellyfish-fishing business that lands its upgrade loop almost perfectly for the three-to-eight hours it lasts, undercut for this audience specifically by two things its own reviewers keep repeating — it ends fast, and despite its store tags it isn't actually an idle game.

7.5 / 10

Reviewed

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SILENT HILL f

A visually extraordinary, boldly original entry in Konami's horror franchise — trading the series' familiar American fog town for 1960s rural Japan, with a story from acclaimed writer Ryukishi07 and a score featuring series composer Akira Yamaoka — undercut by a combat system that reviewers on both sides of the recommendation line agree fights against the psychological dread the series has always been known for.

7.5 / 10

Reviewed

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Sultan's Game

A weekly card draw from a mad ruler turns resource management into a genuinely dreadful moral gauntlet, and the concept is original enough that it sold a million copies and won an Indie Game of the Year award — set against a translation its own English-speaking audience has been calling unacceptable for over a year, and a loop that a large share of veteran reviewers say goes stale on repeat playthroughs.

7.5 / 10

Reviewed

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Sunderfolk

A tactical fantasy co-op RPG built to replace board game night, with a genuinely standout value proposition — one copy covers a whole group of four — undercut for a large share of its own reviewers by a mandatory phone-as-controller scheme that several report they couldn't avoid even playing solo.

7.5 / 10

Reviewed

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