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Games released in 2026

481 games released in 2026 and reviewed here, best first.

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481 reviews

NORSE: Oath of Blood

An XCOM-style Viking tactics RPG with genuinely praised writing that launched in a technical state its own reviewers compared to Early Access — and has spent the months since visibly recovering as negative-review volume collapsed following a string of patches.

6.5 / 10

Reviewed

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Orbitmine

A one-person incremental where you orbit a planet, drill it out from a laser turret, and work through four hazard-themed seasons to reach the core — a chill, cheap loop with a travel-time problem the developer never quite solves.

6.5 / 10

Reviewed

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Ore & Odds

A NZ$7.99 mining incremental that puts a slot machine in the middle of its progression loop, then declines to say clearly what a bad spin actually costs you — a genuinely interesting hook, undercut by how little the game or its early reception have yet proven about it.

6.5 / 10

Reviewed

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PatriotMemoirs

A live-action interactive drama about a double-agent infiltrating a collaborationist spy agency in Japanese-occupied Shanghai in 1939, built on genuine branching and a day-cycle resource system, undercut by a narrative its own dedicated audience says leans far harder into romance than the espionage thriller it was sold as.

6.5 / 10

Reviewed

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Pippa of Caerbannog

A free, Monty Python-flavoured rage platformer in the Getting Over It tradition, whose review section is mostly a running joke — but the two reviewers who wrote anything substantive independently flag the same real problem lurking under the intentional cruelty.

6.5 / 10

Reviewed

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Politiks: Satirical Roguelite Deckbuilder

A solo-developer Early Access roguelite deckbuilder that casts you as a corrupt politician climbing from community leader to world leader, with fast five-to-ten-minute campaigns, a satirical Bloc-management system and cross-run meta-progression — reviewed here on a genuinely tiny early sample, but every one of the reviews it does have recommends it.

6.5 / 10

Reviewed

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Psi/Clash Rumble!!

A one-day-old pixel RPG about a teenager who discovers psychic powers in a sleepy mountain town and enters a boss-only tournament with no map marker to guide him — a tight, five-dollar story built to finish in an afternoon, with zero Steam reviews yet to test the pitch.

6.5 / 10

Reviewed

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RACCOIN: Coin Pusher Roguelike

A charming coin-pusher-arcade roguelike deckbuilder whose single most-upvoted review isn't about the gameplay at all — a detailed technical audit documenting telemetry that fired before the opt-in screen and persisted after opt-out, which the publisher patched out only after the report went public — sitting alongside a separate, more ordinary complaint that the concept is more satisfying to describe than to actually play.

6.5 / 10

Reviewed

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Rancher: A New Life

A first-person ranch sim that spent a year in public demos before its Early Access launch, and it shows — the "done" list is unusually long for a day-one build. What isn't done yet is co-op, and the recommended specs ask for more GPU than a cozy farm game should need.

6.5 / 10

Reviewed

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RIFTSTORM

A co-op PvE looter-shooter action RPG about squads of "Weavers" raiding hostile rifts for loot -- a Very Positive Early Access opener with a genuinely large review base, undercut for a vocal minority by an always-online requirement that costs solo players their progress on disconnect, and by a studio whose past Web3/NFT branding this review confirms is kept entirely separate from, and not required to play, the actual Steam game.

6.5 / 10

Reviewed

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Roadside Research

A gas-station management sim where you're secretly aliens gathering intel on humanity — a great hook for a group of friends on a Friday night, let down by how little the alien half actually changes about restocking shelves and running a till.

6.5 / 10

Reviewed

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Rocky Idle

A Melvor-flavoured skilling idler with eighteen skills and a collection log, sold as a clean one-time purchase — but a boost mechanic that gates achievements and a rocky launch identity crisis keep it from matching the game everyone will compare it to.

6.5 / 10

Reviewed

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Rogue Breaker

A single-run, high-score arcade roguelike that grafts Breakout's paddle-and-bricks loop onto item-build synergy from over 120 randomised pickups, with permadeath ending every attempt and no persistent carryover between runs. Released 5 August 2026 with no user reviews and no press coverage yet.

6.5 / 10

Reviewed

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R-Type Tactics I • II Cosmos

A long-awaited Western release for a beloved PSP tactics duology, rebuilt in Unreal Engine 5 — genuinely treasured by the fans who've waited seventeen years for it, and genuinely undercut for newcomers by aggressive upscaling artifacts and a control scheme that inherited its handheld-era clunkiness without ever being modernised.

6.5 / 10

Reviewed

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Solasta II

Tactical Adventures' sequel moves to Unreal Engine 5 and the newly revised SRD 5.2 ruleset, and its Early Access build proves the tactics still work — while making clear that a buyer today is paying full price for roughly ten hours of a much longer game still being built.

6.5 / 10

Reviewed

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Soulmask

A survival game where you recruit tribespeople who keep working while you're logged out — a genuinely original idea, attached to a 1.0 launch so rough the developers published a public 90-day plan to fix it.

6.5 / 10

Reviewed

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STAMPED

A psychological-horror bureaucracy sim that asks you to cross-check contradictory paperwork against a company terminal and stamp APPROVED or REJECTED — Papers, Please's mechanic wearing a haunted-office coat, from a developer who shipped two other small horror games the same fortnight.

6.5 / 10

Reviewed

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Starvester

A solo-developed space factory incremental with a five-hour campaign and a clean ending instead of an endless ladder. The idea is refreshing; the execution runs out of steam exactly when the prestige system should be taking over.

6.5 / 10

Reviewed

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