Directive 8020
Supermassive set up the best premise they've ever had — a shapeshifting alien aboard a crashed colony ship, where the horror is not trusting the crew — and then spent the second half forgetting to use it.
6.5 / 10
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481 games released in 2026 and reviewed here, best first.
481 reviews
Supermassive set up the best premise they've ever had — a shapeshifting alien aboard a crashed colony ship, where the horror is not trusting the crew — and then spent the second half forgetting to use it.
6.5 / 10
A 3v3 auto-battle collector RPG about assembling a squad from 100 possible Dmon, each with a three-stat build, a four-part skill kit and its own leveled equipment — you draft the team, then watch it fight on its own across a hex-tile map.
6.5 / 10
A grid-free tactical auto-battler where a debut studio builds its progression entirely around unlocking a permanent roster of up to 40 voxel heroes across 90-plus numbered challenges — a real meta-progression system wearing a much busier genre label than its mechanics actually earn, checked against a launch weekend with zero player-count evidence either way.
6.5 / 10
A post-Soviet extraction horror shooter where a creature hunts you by your heartbeat — reviewed on its full English review sample, a dated patch that directly addressed the mechanic's loudest complaint, and a real mismatch between its co-op marketing history and its shipped build.
6.5 / 10
A co-op fantasy action-RPG that opened Early Access to a rare thing in this library — a completely unanimous English review sample. Every review so far is short, enthusiastic, and upfront that it's judging a promise more than a finished game.
6.5 / 10
A Sword Art Online action RPG that finally lets you build a hero of your own inside Aincrad, with tight Souls-inflected combat and a genuinely sharp partner-synergy system — undercut by a linear, quest-marker world and a $69.99 asking price that assumes you'll buy back in for the DLC.
6.5 / 10
A spellcrafting action-RPG roguelite from Borealys Games, spun off from their 2019 action-adventure Mages of Mystralia -- gorgeous, ambitious, and Very Positive on Steam, but carrying a large, detailed, high-vote-count minority of reviews describing brutal early balance that undercuts its own centrepiece spell-crafting system.
6.5 / 10
A well-built, DOS-throwback pixel RPG with real depth in its itemisation, pets and seasonal PvP ladder — undercut by a name that promises more hands-off play than the loot management and battle caps actually deliver, according to its own most dedicated players.
6.5 / 10
A solo developer's second attempt at an idle dungeon-crawler swaps out the save-corrupting mess of the original for a genuinely deep six-hero, four-party build system — but the review sample is still small, and the rough edges that sank the first game haven't all been sanded off.
6.5 / 10
A free-to-play, IdleOn-flavoured AFK RPG that gets the offline-progression fundamentals right and stays refreshingly uncomplicated early on, but ships an MMO label its actual single-player design doesn't earn and sharpens its monetisation considerably once the early Acts are behind you.
6.5 / 10
A top-down sci-fi survival-crafting game built around two protagonists who trade places at dusk — one built for exploration and building, one built for the enemies that only come out at night — five months into an Early Access build that is still visibly finding its footing.
6.5 / 10
A solo-built voxel colony sim where every species of tree and vein of ore keeps its own look all the way into the furniture you craft from it, three and a half years out of Early Access at NZ$38.49 with no user reviews yet against the 1.0 build.
6.5 / 10
A hand-drawn metroidvania about umbrella combat, talent-show boss fights and an in-game social network, reviewed on launch day — six years after it was first announced as a very different game on a very different platform.
6.5 / 10
A first-person shooter where the targets are mushrooms the size of garden sheds, this short, cheerful mashup nails the fantasy its title promises but quietly breaks the genre promise in its own name — every one of its three short levels wipes your numbers back to zero.
6.5 / 10
A charming, storybook-framed 3D collectathon starring a cast of childhood plushies, made in partnership with Great Ormond Street Hospital Charity — small, short and entirely positively received in its early review base, with the evidential caveat that a spotless small sample can offer.
6.5 / 10
Read review of Fireside Fables: Wholesome Narrative Adventure!
An active clicker where pickaxes are forbidden and bombs do all the digging, chaining explosive ore reactions across a cute 8x8 pixel mine — well liked by a genuinely international audience, with two specific complaints, an achievement bug and a rough endgame mode, showing up independently across different languages.
6.5 / 10
A solo-developed BL suspense visual novel about cannibalism, class and a very literal kind of appetite, two days into Early Access with zero Steam reviews yet — reviewed on the developer's own Early Access FAQ, patch history and a genuinely positive 18-month demo record.
6.5 / 10
A coin-flipping incremental that dresses up Cookie Clicker's core loop in casino iconography, then undercuts its own momentum with a broken mid-tier economy and a prestige system that punishes curiosity.
6.5 / 10
A short, gleefully mean-spirited incremental game about getting rich by making pollution worse — genuinely funny in its first half hour, and honest that there isn't much more than that first half hour to find.
6.5 / 10
A dress-up idle auto-battler about running six simultaneous parties through dungeons for loot -- a competent, RNG-heavy hack-and-slash idle RPG whose most detailed reviewers, having actually pushed into the endgame, list a specific and credible set of design limits underneath its solid core loop, alongside disclosed AI-generated character art.
6.5 / 10
A dark fantasy skilling idle RPG that layers roaming named bosses and a weekly rhythm of world-changing "Blessings" on top of a structure several of its own reviewers, across four languages, independently call a close read of Melvor Idle — right down to the 99 skill cap.
6.5 / 10
A guild-management idle RPG with FF12-style Tactics scripting and concurrent party automation, whose launch performance crisis was corroborated by players across four language communities — and whose developer's rapid, well-documented patching earned real goodwill from many of the same players who first reported it.
6.5 / 10
The Dealer returns, and this time he's dealing cards over a bullet heaven. The card layer is the most interesting thing in the genre right now; the horde layer underneath it hasn't worked out how to make you feel powerful yet — and the deckbuilding in its own tagline is still on the roadmap.
6.5 / 10
A co-op horror-comedy about hauling wrong-looking wildlife through a national park that shouldn't exist, held back from the genre's top table by a punishment mechanic that erases a night's work for reasons the player often can't see coming.
6.5 / 10