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Games released in 2026

481 games released in 2026 and reviewed here, best first.

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481 reviews

DmonMaster

A 3v3 auto-battle collector RPG about assembling a squad from 100 possible Dmon, each with a three-stat build, a four-part skill kit and its own leveled equipment — you draft the team, then watch it fight on its own across a hex-tile map.

6.5 / 10

Reviewed

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Drag'N Dungeon

A grid-free tactical auto-battler where a debut studio builds its progression entirely around unlocking a permanent roster of up to 40 voxel heroes across 90-plus numbered challenges — a real meta-progression system wearing a much busier genre label than its mechanics actually earn, checked against a launch weekend with zero player-count evidence either way.

6.5 / 10

Reviewed

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Dreadweave

A post-Soviet extraction horror shooter where a creature hunts you by your heartbeat — reviewed on its full English review sample, a dated patch that directly addressed the mechanic's loudest complaint, and a real mismatch between its co-op marketing history and its shipped build.

6.5 / 10

Reviewed

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Dungeons & Donuts

A co-op fantasy action-RPG that opened Early Access to a rare thing in this library — a completely unanimous English review sample. Every review so far is short, enthusiastic, and upfront that it's judging a promise more than a finished game.

6.5 / 10

Reviewed

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Echoes of Aincrad

A Sword Art Online action RPG that finally lets you build a hero of your own inside Aincrad, with tight Souls-inflected combat and a genuinely sharp partner-synergy system — undercut by a linear, quest-marker world and a $69.99 asking price that assumes you'll buy back in for the DLC.

6.5 / 10

Reviewed

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Echoes of Mystralia

A spellcrafting action-RPG roguelite from Borealys Games, spun off from their 2019 action-adventure Mages of Mystralia -- gorgeous, ambitious, and Very Positive on Steam, but carrying a large, detailed, high-vote-count minority of reviews describing brutal early balance that undercuts its own centrepiece spell-crafting system.

6.5 / 10

Reviewed

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Everfall 2: Idle Dungeon RPG

A solo developer's second attempt at an idle dungeon-crawler swaps out the save-corrupting mess of the original for a genuinely deep six-hero, four-party build system — but the review sample is still small, and the rough edges that sank the first game haven't all been sanded off.

6.5 / 10

Reviewed

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Evitania Online - Idle RPG

A free-to-play, IdleOn-flavoured AFK RPG that gets the offline-progression fundamentals right and stays refreshingly uncomplicated early on, but ships an MMO label its actual single-player design doesn't earn and sharpens its monetisation considerably once the early Acts are behind you.

6.5 / 10

Reviewed

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Exelio

A top-down sci-fi survival-crafting game built around two protagonists who trade places at dusk — one built for exploration and building, one built for the enemies that only come out at night — five months into an Early Access build that is still visibly finding its footing.

6.5 / 10

Reviewed

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Fireside Fables: Wholesome Narrative Adventure!

A charming, storybook-framed 3D collectathon starring a cast of childhood plushies, made in partnership with Great Ormond Street Hospital Charity — small, short and entirely positively received in its early review base, with the evidential caveat that a spotless small sample can offer.

6.5 / 10

Reviewed

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FragMiner

An active clicker where pickaxes are forbidden and bombs do all the digging, chaining explosive ore reactions across a cute 8x8 pixel mine — well liked by a genuinely international audience, with two specific complaints, an achievement bug and a rough endgame mode, showing up independently across different languages.

6.5 / 10

Reviewed

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Gamblers Table

A coin-flipping incremental that dresses up Cookie Clicker's core loop in casino iconography, then undercuts its own momentum with a broken mid-tier economy and a prestige system that punishes curiosity.

6.5 / 10

Reviewed

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GeneLoot

A dress-up idle auto-battler about running six simultaneous parties through dungeons for loot -- a competent, RNG-heavy hack-and-slash idle RPG whose most detailed reviewers, having actually pushed into the endgame, list a specific and credible set of design limits underneath its solid core loop, alongside disclosed AI-generated character art.

6.5 / 10

Reviewed

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Grim Reach Idle

A dark fantasy skilling idle RPG that layers roaming named bosses and a weekly rhythm of world-changing "Blessings" on top of a structure several of its own reviewers, across four languages, independently call a close read of Melvor Idle — right down to the 99 skill cap.

6.5 / 10

Reviewed

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Guildamation

A guild-management idle RPG with FF12-style Tactics scripting and concurrent party automation, whose launch performance crisis was corroborated by players across four language communities — and whose developer's rapid, well-documented patching earned real goodwill from many of the same players who first reported it.

6.5 / 10

Reviewed

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Huntin' Buddies

A co-op horror-comedy about hauling wrong-looking wildlife through a national park that shouldn't exist, held back from the genre's top table by a punishment mechanic that erases a night's work for reasons the player often can't see coming.

6.5 / 10

Reviewed

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