Hero of Aethric
Orna's class-and-gear rulebook, unplugged from GPS and pinned to a handcrafted continent instead. The systems survive the transplant; the thing that made its sibling famous doesn't.
7 / 10
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191 games released in 2022 and reviewed here, best first.
191 reviews
Orna's class-and-gear rulebook, unplugged from GPS and pinned to a handcrafted continent instead. The systems survive the transplant; the thing that made its sibling famous doesn't.
7 / 10
A score-attack FPS from the solo creator of cult classic Devil Daggers that a professional game designer called one of the decade's most significant releases — and that the developer's own store page warns can trigger photosensitive seizures.
7 / 10
A comic-book superhero idle dungeon crawler from solo studio Siphon Shock, built around a hero-fusion system and full Steam Workshop team customisation, backed by nearly three years of near-constant free updates before wrapping up in 2025.
7 / 10
A funny, genuinely inventive clicker about feeding kiwis to kiwis — with a hover-click that spares your wrist, and a save-loss bug patched in 2022 that players were still reporting three months ago.
7 / 10
A genuinely excellent tactical card-battler from the XCOM team, buried at launch under a season pass and paid cosmetics stacked on top of a full-price single-player game, forced launcher software that broke performance, and — years later — a Terms of Service change reviewers describe in the harshest possible terms.
7 / 10
A shapeshifting action RPG from the makers of Guacamelee whose nineteen unlockable forms draw genuine, specific praise for build variety, undercut by a keyboard-and-mouse experience its own players were still calling broken more than four years after launch, and a co-op mode widely described as an afterthought.
7 / 10
A gorgeous, warmly-written 2.5D skateboarding platformer that earned its Very Positive score on the strength of the game itself -- and has spent the years since fighting a genuinely documented publisher controversy that has nothing to do with skating.
7 / 10
A bite-sized empire-building strategy game built to finish in under an hour, whose time-conscious pitch genuinely wins over busy players even as a large share of its own audience argues it isn't really the 4X game it's marketed as.
7 / 10
A pixel-and-polygon retro boomer shooter with weapons, movement and gore its own review base calls some of the best in the genre, undercut for years by a single, near-unanimously criticised design decision — dying carries no real penalty — that the developer only partially addressed roughly a year after its full release.
7 / 10
A well-loved return to WWII stealth-sniping that launched into the single most-upvoted negative review this library has recorded -- over a forced PvP mechanic penalizing single-player progress -- and has spent the years since accumulating a second, ongoing complaint about DLC pricing that now spans 16 separate add-ons.
7 / 10
Sonic's first open-world entry, warmly received for boss fights and writing that reviewers say the series hasn't matched in years -- while a growing, high-vote complaint about Denuvo's always-online requirement has nothing to do with hedgehogs at all.
7 / 10
A free incremental with one reviewer clocking 31,732 hours and a persistent complaint from the rest — that a game with "idle" in its title keeps asking you to click.
7 / 10
A Fire Emblem-inspired SRPG built around shoving enemies off cliffs and into lava rather than around RNG-driven misses, backed by a genuinely powerful campaign editor and a developer reviewers repeatedly praise for responding to years-old posts — wrapped in a UI multiple high-playtime fans call the worst they've ever used.
7 / 10
A gorgeously atmospheric Victorian folk horror point-and-click whose exceptional opening hours and voice acting draw near-unanimous praise, undercut by an ending a large and vocal share of players say betrays the protagonist and the story's own logic — though a meaningful minority argues it's exactly the cosmic-horror payoff the genre demands.
7 / 10
A charming university-management sim that both its harshest critics and its single most-played fan (over 700 hours) describe using the same word -- a reskin of Two Point Hospital -- disagreeing only on whether that's a compliment.
7 / 10
An isometric immersive sim from Dishonored and Prey veterans that delivers on emergent, reactive storytelling almost every reviewer singles out for praise, wrapped around combat, companion AI and interface decisions that a large and articulate share of its own players call the weakest part of the experience.
7 / 10
A four-player co-op deckbuilder that solves the genre's most obvious gap — playing Slay the Spire-style card combat as an actual shared party instead of a shared seed — and then spends the years after its Paradox acquisition undermining that achievement with DLC pricing its own community calls predatory.
6.5 / 10
A Greek-and-Roman-mythology action RPG that plays like Immortals Fenyx Rising crossed with a lighter Dark Souls — strongest in its opening hours, and still missing basic quality-of-life features four years and nine patches later.
6.5 / 10
The same demonstrate-it-once robot scripting that made Autonauts click, now defending a base against raiders with automated squads — a genuinely fun idea that never quite justifies asking for a second full-price purchase.
6.5 / 10
A charming, well-written bed-and-breakfast management game about a bear renovating forest cabins for human guests, whose extremely consistent negative-review complaint — genuine charm wrapped around slow, repetitive, empty gameplay — recurs so often that it reads as the honest consensus rather than a minority view.
6.5 / 10
A genuinely inventive golf-precision-platformer whose own most enthusiastic players keep arriving at the same specific verdict — the game is excellent, and the roguelite structure wrapped around it is a mismatch that makes hours-long runs punishing rather than replayable.
6.5 / 10
A long-delayed, darker Digimon story that both its fans and its critics agree is a visual novel first and a tactical RPG a distant second -- and whose own trailers, by wide reviewer account, misled buyers about exactly that ratio.
6.5 / 10
A celebrated parkour-and-zombies open world whose negative sample carries two distinct complaints — a years-long "fake co-op" structural gripe where only the host keeps quest progress, and a brand-new controversy from June 2026, when a patch cut roughly two hours from the acclaimed opening prologue, confirmed against the game's own official patch notes.
6.5 / 10
A charming, town-building prequel built to bridge Suikoden fans to the crowdfunded Eiyuden Chronicle: Hundred Heroes -- loved for its characters and world, but honest with itself about being, structurally, a fetch-quest and material-farming loop dressed up as an action RPG.
6.5 / 10